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UPDATE 0.715 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!
Today is Friday and bug fixes are here! First of, a BIG thanks to all the players for participation in bug-reporting! You're doing a really great job here - with each report (and a fix as result of this report) the game will get better, smoother and more enjoyable - that's what we all want, right?:) So be free to use bug reporting button - f11! Now to the fixes:
1) The first important fix is the fix for 16Gb RAM systems - I know that many of you with 16Gb RAM had crashes and memory leak issues. I really hope, that we've finally made it and this annoying issue is fixed.
Important!!! Please, if you have 16Gb RAM and had crashes - leave your feedback about new 0.715 version of Kingdoms. If crashes will be still there, please leave a Bug report in game community with full PC specs - this will help other players in perspective.
2) Bears and wolves attack fix. Because of glitched animation transition animals attacked with crazy speed, causing endless problems fighting them. Now it's fixed - wolf can't kill you in 1 second literally anymore. Also, I've tweaked some pathfinding issue during the combat, i.e. bear and wolf were too close to the player when attacking, creating a mess + overall pathfinding is more accurate.
The rest of the fixes follow:

CHANGES
  • New death animations for AI were added;
  • Global reputation parameter was added to inventory window;
FIXES
  • Reduced memory usage on systems with 16Gb RAM;
  • Fixed issue when wolves killed settler too quick;
  • AI body spawn system was tweaked in order to use less RAM when calculating both mesh and texture;
  • Fixed issue when settlers die animation didn't work properly sometimes, especially with low FPS;
  • Structures pool system was rewritten in order to reduce RAM usage when creating new houses models in-game;
  • Some interior textures were optimized in order to increase FPS;
  • Now wolf and bear won't attack with a speed of a machinegun because of animation transaction glitch;
  • Pathfinding distances both for bear and wolf were tweaked in order to let their model jump right into player's face;
  • Fixed various animals pathfinding issues, now their path should be a bit smoother;
  • Fixed issue when debugging tool could use too much RAM sometimes;
  • Fixed incorrect side scroll position in dialog window;
  • Fixed issue when quest AI replica was invisible sometimes for the player;
  • Fixed issue when settler could play attack animations even after end of the fight;
  • Fixed issue when settler could attack animal or player even after his death;
  • Fixed issue when two-level wooden house carcass became invisible;
  • Fixed issue when players defense was calculated incorrect when fighting with animals;
  • Trebuchets fireball lighting was optimized in order to increase performance;
  • Fixed issue when building interiors could have missing colliders sometimes;
  • Fixed issue when player couldn't interact with shop sometimes;
  • Fixed issue when houses sometimes were incorrectly deleted during siege causing script errors and framerate drops;
  • Fixed issue when some houses in player's settlement were unable to demolish;
  • Fixed rare issue when after cancelling building it was impossible to build again;
  • Fixed issue when complete building could become red sometimes;
  • Fixed issue when player could fall underground during populated world generation;
  • Fixed issue when player couldn't establish settlement when exiting to main menu from old world and creating new one;
  • Fixed issue when notice board couldn't be set in settlement when exiting to main menu from old world and creating new one;
  • Fixed issue when common house couldn't be set in settlement when exiting to main menu from old world and creating new one;
  • Fixed issue when not all roads were deleted after exiting to main menu;
  • Fixed issue when not all forest packs were deleted after exiting to main menu causing performance drops;
  • Fixed issue when AI was unable to establish new settlement sometimes after death-loading;
  • Fixed issue when some buildings were missing if to load one world right from another;
LOCALIZATIONS
  • Russian translation was updated;
ROADMAP FULL LIST OF UPDATES PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.713 [TITLES AND NOBILITY - PLAYER]

Welcome, lords and ladies of KINGDOMS!
Today's update will add all title/nobility features for the player. Nobility can be chosen when creating new world, old saves will set up "Commoner" status by default. Player's ranks is calculated automatically according your actions. the principles are 100% as for AI in previous update. The next content update will sum up all features from 0.703 - 0.711 and finalize how title-nobility will affect gameplay both for AI and player.

CHANGES
  • Now player can choose nobility when creating a world (new game is required!);
  • Players title is now calculated the same way as it is calculated for AI (see previous update);
  • Global reputation number now can bee seen in inventory window;
  • Fame calculation was changed a bit, new fame types were added:
    Forgotten
    Almost forgotten
    Slightly forgotten
    Infamous
    Slightly famous
    Quite famous
    Famous
    Very famous
    World-famous
    Unforgettable
  • Fame now can decrease if player doesn't do anything for other people;
  • Reputation calculation was changed a bit;
  • Changed saves loading script in order to reduce RAM usage during loading of big worlds;
  • When choosing "Noble" player will automatically get "Landsknecht" title as well;
FIXES
  • Fixed issue when game could use too much RAM right after save loading, especially in wide settled worlds;
  • Textures of siege camp were compressed in order to reduce RAM usage during siege and war preparations;
  • Fixed issue when game could freeze right when loading main screen when instantiating structures pools;
  • Fixed issue when settler tittle was visible even of Friendship was
  • Fixed issue when exiting from the world to main menu could take too long;
  • Fixed issue when closing the game could take too long;
  • Fixed rare issue when player was unable to move after loading the save, in case if world was saved with character on the horse;
  • Fixed issue when right after loading the save in big settlement game could crash on low-end systems because of memory heats;
LOCALIZATIONS
  • Russian translation was updated;
ROADMAP FULL LIST OF UPDATES PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.711 [TITLES AND NOBILITY]

Welcome, lords and ladies of KINGDOMS!
This is the second part of "Family name and titles" paragraph of the roadmap. From now on AI has one of 10 possible social titles (full list follows), that depends on his position in Kingdoms world. When reaching certain life goal AI will change his social rank in a different way, i.e. becoming a king after establishing a settlement, a merchant after opening the shop, the bandit after joining the gang etc.,etc., Also from now on settlers also have another important social indicator - nobility. In most cases it totally depends on social position, i.e. becoming a king means becoming a noble as well etc. Two titles be both noble and commoner - merchants and landsknechts. The next update will bring the same system for the player and replace old one ranking system, that was defined by reputation.

CHANGES
  • Now AI has 10 titles types that depends on AI social position in the world:
    Emperor - owns more than 10 cities on the map, noble;
    King/Queen - owns less than 10 cities on the map, noble;
    Prince/Princess - son/daughter of emperor/queen, noble;
    Duke/Duchess - own a city on the map, but NOT the capital of kingdom, noble;
    Knight - general, captain of the army, noble
    Landsknecht - recruit, sergeant on the army, noble-commoner;
    Merchant - owns manufactory/shop in the city, noble-commoner;
    Freeman - owns a farm, commoner, vassal of the king/emperor;
    Serf - owns a house or homeless, commoner, vassal of the king/emperor;
    Bandit - bandit, commoner (maybe noble too);
  • Now each settler is randomly gets "Noble" or "Commoner status;
  • Now title and nobility can be seen in Dialog window;
  • Noble status depends on social status, i.e. serf can't be noble, the king or knight will become noble etc.
  • Merchants and landsknecht can be both noble and commoner;
  • Player can learn AI's title/nobility only after making > 10 friendship with a person;
FIXES
  • Fixed issue when settler name could move too much up in the dialog UI sometimes;
  • Fixed issue when bandit could reset his variables and became a citizen sometimes, abandoning bandit's lair;
  • Fixed script issue when game could crash when building a notice board in bandit's camp;
LOCALIZATIONS
  • Russian translation was updated;
  • French translation was updated (big thanks to KiFouine!);
  • Brazilian Portuguese translation was updated (big thanks to Kyo!);
ROADMAP FULL LIST OF UPDATES PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.705 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!
Today is Friday and bugfixing is coming! Thanks to all the players who is using in-game bug-reporter (f11) - you're doing really great job, friends, believe me. Now to the points. The main feature of this update is implementation of new textures calculation system called "virtual textures". It quite fresh, coming with newer version of Unity. I've moved the game to newer engine version on May, so lets use it's new features to make Kingdoms even better. What it does - engine calculates all textures not in their full size. but divides into smaller pieces and uses, when needed - it give significant performance boost for most GPUs, which is great. Another important thing is resources optimization - compressing of textures and audio files - this will reduce RAM usage and increase overall build stability. Full list follows:

FIXES
  • Fixed incorrect sliders positions in character creation menu;
  • Scrolling sensitivity in perks menus was increased 3x;
  • Fixed issue when roads calculation window could pop-up during chopping, gathering or building;
  • Various textures (more than 250+) were optimized in order to reduce RAM usage;
  • Various audio files were compressed in order to reduce RAM usage;
  • Various animation clips were compresses in order to reduce RAM usage;
  • Virtual textures support was added - 15%-100% performance boost, depending on system;
  • Some weird letters combinations were deleted from names randomizer;
  • Fixed annoying issue when perks list was impossible to scroll when cursor was over perk icon;
  • Scrolling speed in character's customization menu was increased;
  • Fixed issue when it was impossible to use item from the inventory when it was in the middle if the screen;
  • Fixed issue when sometimes icons in trading window didn't react to mouse click;
  • Fixed issue when sometimes it was impossible to put armor to treasury chest;
  • Fixed issue when it was impossible to assign soldiers to war-camp building using management menu sometimes;
  • Fixed issue when it was impossible to track settlers from the noticeboard, because UI didn't react properly;
  • Fixed issue when it was impossible to set location as destination sometimes on the global map because of UI layer error;

LOCALIZATIONS
  • Russian translation was updated;
  • French translation was updated (huge thanks to KiFouine!)
  • Fixed various errors and misprints in English text;
FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.703 [FAMILIES - FAMILY NAME]

Welcome, lords and ladies of KINGDOMS!
Today we're going down the roadmap. It's the first update for family theme that adds unique family name for each person on the island - it will be used a bit later for family systems and marriages. Player can choose family name as well when creating a character. Old saves will duplicate existing name i.e. "Cyfie Cyfie". Also, important change are female names. I've created newname generator that can create unique names both for males and females - I tried to make both look and sound like proper ones, so we could understand the gender of settler just by looking at the name. The next step here will be title system and it's a bit more complex and gameplay affecting - I'll see it in Mondays update already. Also, a small note I didn't cover in roadmap announcement - we still have war stuff to finish. I decided to put in Fridays updates - some adding and tweaks there and there between fixes, without creating new theme in the roadmap.

CHANGES
  • Now each settler has unique family name, created by randomizer;
  • First name of settlers now is generated in unique way, not just from the list - using unique elements, postfixes and prefixes;
  • Settlers from the old saves will change their names automatically - no worries if Gudporn suddenly becomes Anny Kar-Tan;
  • Female names are now different from the males ones, with unique style, so player can know the AI gender just by looking at the name;
  • All names and family names can be translated in different languages, all their parts were put to default English file used for translation;
  • Different family names styles were added, i.e. with using of "-" like Kor-o-Wan or Amir-Tin, or standard ones like Vindor, Sunway etc. - all procedurally generated;
  • Player now can choose a Family name in characters creation menu;
  • Character no cannot be created without inputting families name, new warnings were added;
  • Old save will just duplicate previously chosen name as a Family name, i.e. "Cyfie Cyfie";
  • Generic lore name (i.e emperor's one) were changed as well;
FIXES
  • Fixed issue when player could use space when inputting characters name, causing saves issues sometimes, warning was added;
  • Fixed issue when player could use dialog menu on the ship sometimes, causing following script errors;
  • Fixed issue when AI could have 2 identical names sometimes even if gender was different.
  • Fixed issue when player could exploit LP in character creation menu just by unlearning perks;
  • Fixed forest generation script error that can cause absence of ruins on the map;
  • Fixed issue issue when by creating of empty world AI characters could have identical faces and hairstyles sometimes;
LOCALIZATIONS
  • Russian translation was updated;
FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd