1. Kingdoms
  2. News

Kingdoms News

Update 0.28

-New game mode was added: “Populated island”;
-Player now can choose game mode before starting new world;
-Fixed issue when General and Ambassador took money when not being hired;
-Player now can set the payment date using management menu;
-Payment date can be changed only once a month;
-Closing button was added to global map menu;
-Default camera position for global map was changed in order not to let camera look at sea at awake;
-Player is now able to use “wait” function to skip time - default key is T;
-Now the info in sleeping-waiting menu is more exact;
-All finances info (payments etc.) is now stored in Finances management;
-Various footsteps sound were added;
-Now footstep sound depend on surface;
-New damage visual effect was added;
-Now character can scream when damaged;
-Many game textures were compressed in order to reduce RAM usage;
-Start object instantiating algorithm we’re rewritten in order to reduce RAM usage;
-Some shaders render was changed to GPU instancing in order to optimize RAM and GPU usage;
-Player now can use 1 length names when creating character;
-Some additional help messages were added to characters generation menu;
-NPC textures compression scripts were changed in order to reduce GPU and RAM usage;
-Terrain shader was changed to new one;
-Parallax was added to terrain texture;
-Player now can build a wall in settlement using building menu;
-Fixed issue when settlers refused to work when having a house;
-2 different wall types were added: stone and wooden one;
-Objects interaction script was optimized in order to reduce RAM usage;
-Player now spawns in biggest settlement when using “Populated island mode”;
-AI houses start position was changed in order to create more organized streets in settlements;
-Gates position in AIs settlements depends on global settlement position: south wall side in the north etc.
-Walls in AIs settlements are build automatically when having more than 6 houses;
-Wall type in AIs settlemts now depend on leaders Builder perks line;
Player now can use global politics map;
-Player now can send an ambassador to discovered settlement in order to create partnership with it;
-When having good relationship with partner settlement Player can make trade agreement with it;
-When having trade agreement settlers from both settlements now can travel to partner settlements and sell goods there;
-Prices of goods in trade agreements depends on settlers Trading perks;
-When having a road build to settlement prices for sold-bought goods are 10% better;
-Settlements controlled by AI can make an partnership-trade agreement-road agreement when having proper Perks;

UPDATE 0.27

-Settlement info added to notice-board;
-Fixed issue when settlers and animals were walking through stones;
-Settlement management window is now shown after settlement establishing;
-Fixed issue when structures were invisible after exiting the cave;
-Fixed issue when item description of item looted stayed active by looting another object;
-Fixed issue when weapons was visible when observing global map;
-Fixed issue when player could stuck in sleeping mode;
-Banner changing was added to settlement management;
-Info about settlers hired (council, tax collector, general, embassador) was added to settlement management;
-Settlement leader now can change banner using settlement management menu;
-Settlement leader now can hire council, tax collector, general or embasador using dialog option;
-With council hired settlement leader can hire tax collector, general or embasador using settlement management menu;
-Fixed issue when house owner could be loaded incorrect after loading the world;
-Fixed issue when settlers number could be displayed incorrect after loading the world;
-Fixed issue when joining the settlement could cause script erros by some settlers;
-Fixed issue when dialogs text wasn't shown correct when using various langugages;
-Dialogs window now automatically changes size, depending on lines length;
-Scroll sensivity in dialog window was changed;
-Now each settler has one ot 8 unique bahaviour models - kind, kalm, joker, arrogant, rude, cunning, bad, covard;
-Existing dialogs were rewritten in order to match each behaviour model;
-Added notification for management window when player has no settlers in settmenet;
-Fixed issue when save couldn't be loaded correct, when sword parameters weren't saved correct;
-Fixed issue when camera position could be bugged, when using various UI menus or using dialog window;
-Fixed issue when some items in inventory could be saved as swords;
-New info pop-up message added for most important information;
-Sound effects added to some messages;
-Fixed issue when animals were invisible after exiting the cave;
-Tax collector now uses City Hall as workplace;
-Embassador now uses City Hall as workplace;
-Council now uses City Hall as workplace;
-2 types of milita was added - ranged and melee;
-Player now can change milita type using settlement management window;
-Player can change milita type only with General hired;
-Player can give various ranks to milita: guard, recruit, corporal, sergeant, captain, general;
-Milita rank can be changed only if General is hired;
-Expected income information added to finances management window;
-Council salary now depends on leaders "Scholar" line perks;
-Tax collectors salary now depends on leaders "Trader" line perks;
-Embassador salary now depends on leaders "Traveller" line perks;
-General salary now depends on leaders commanding line perks;
-Fixed issue when HUD was invisible after using K-Editor;
-Law added "Tax collector can gather taxes twice a month (can cause a rebellion)";
-Law added "Only leader can build houses and manufactories in this settlement";
-Settlement leader now can see settlers property status in management window;
-Fixed issue when AI building speed parameter wasn't working correctly;
-Fixed issue when settler didn't work in bought house;

UPDATE 0.261

-New UI for storage management added;
-New UI for trading added;
-New UI for gardening added;
-New UI for sleep added;
-New UI for smithing was added;
-Map was added;
-New UI for craft was added;
-Fixed issue when player was unable to attack after death;
-Fixed issue when sword parameters could be saved incorrect;
-Central text was moved to HUDs;
-Info message speed was tweaked - not it's speed depends on their number;
-Outline added to central info text;
-Outline added to character parameters text;
-Plants gathering speed was tweaked;
-Fixed looped message for farm discovering;
-Scrolling speed at LOAD window was increased;
-Fixed issue with "floating" wooden tower;
-Fixed issue when trees or rocks could block houses entrances;
-Fixed issue when Inn structure didn't destroyed vegetation around in proper way;
-Fixed issue with bugged dialog when friendship is > 10;
-Fixed bugged door in Tax Collectors office;
-Fixed bugged door in three level wooden house;
-Fixed bug when player could shot with infinite arrow equipped;
-Fixed bug when taxes value wasn't saved correctly;
-Fixed bug with wrong switch to new weather;
-Fixed issue, when rain and snow particles were moving together with player;
-Fixed issue when some models were invisible when using "low models quality";
-Fixed issue when horse could fall underground when player riding it;
-Fixed graphical glitch when looking at distance sky mesh;
-Fixed issue when sun was rising in the east;
-Fixed the issue when saved file was unable to load (it was an issue in save system so new game needed, sorry:( )
-Fixing the issue when compass was partly invisible on 21:9 monitors;
-Optimizing AI scripts in order to increase performance by high population on the map;
-Reducing AI texture atlas size in order to increase performance;
-Optimizing vegetation spawn scripts in order to increase performance;
-Optimising build compression algorithm in order to increase performance;
-Optimising various assets usare in order to increase performance and reduce RAM usage;
-Fixing the issue when weapon could accidentaly swing after chopping/mining;
-Fixing the issue with wrong bow shooting keys remapping;
-Fixing bugged back door in City Hall;
-Fixed bug, when weapon (i..e bow) could be duplicated by equipping/unequipping when amount was more than 1.
-Fixed issue, when more than max settlers could arrive on the island;
-Tweaking settlers spreading on the island, making them to join settlements more often;
-Fixed issue when horse could walk on water;
-Fixed issue when player could see run animation when being on horse;
-Fixed "self-made wooden bow" name;
-Fixed issue, when mining didn't tool players stamina;
-Fixed issue, when was run out ofstamina, player could chop/mine with the same speed;
-Fixed issie with duplicated farm door;
-Fixed issue with duplicated horse;
-Bug reporting window is functional again;
-Fixed issue when closing Bug reporting window in main menu could cause camera glitch;
-Fixed issue when settlers went underwater after landing;

UPDATE 0.26

MINOR CHANGES
-Island model (texture and heights) was changed;
-Main menu was changed: continue button (continue from last save) changelog and language change option were added;
-Old saves (from version 0.252) can be used in all coming updates, no new game needed;
-Loading window was changed: screenshot, player name, world name, playerd time and save time added;
-Save algorithm was changed in order to redice save size;
-Character generation was reworked - perks and appearance setting are now in one place;
-Camera animatin was added to main menu as well as various objects like houses and characers in castle;
-21:9 monitors support was added;
-Bug report system was added;
-Controls mapping was replaced with new one, as well as whole controls system - old Unity one was replaced by custom one;
-Old character controller was replaced with new one;
-Old camera control system was replaced with new one;
-New vegetation generation algorithm was added, old one was removed;
-New setting were added to main menu: graphics, sound, monitor and controls;
-Unity splash window was removed, all options were moved added into the game;
-All in-game text is now stored in one file;

VISUALS
-Main menu design was changed;
-World generation menu UI was changed;
-Character generation menu was changed;
-Inventory UI was changed;
-Loading screen UI was changed;
-Generation progress UI was changed;
-Building window UI was changed;
-Character window UI was changed;
-HUDs UI was changed;
-Compass UI was added;
-Confirmation button were added for following: exit, delete, apply setting etc.
-Dialog UI was changed;
-Central cursor infos were changed;
-Vegetation masks for building and roads were added;
-Rocks models were replaced with new one;
-Snow coverage system was replaced with new one;
-Info UI was replaced with new animated one;
-New trees models were added to the game;
-LODs distance for all vegetation was increased as well as its changing option was added to settings;
-New lighting system was added;
-Old water was replaced with new one;

GAMEPLAY CHANGES
-City Hall added to buildings list;
-AI tastks were removed from notice board - from now on AI can build basic needed stuff by its own;
-Friendship parameter was added;
-Teaching system was changed - player can't learn all perks from one settler by some luck - each settler is now specialized only in one perk line;
-In order to learn new perks player has to have good relation with settler, money and EXP poitns;
-Taxes now can be taken directly from settler;
-Trees chopping system was changed;
-Gathering system was changed;
-Gathering speed now depends on gardener line perks;
-Building speed now depends on builder line perks;
-Mining speed now depends on builder line perks;
-Inventory management was changed - use LMB for using items;
-Items max stack limit was removed;
-Character max carry wight was removed;
-Taxes management window was added to city hall;
-Wild plants positions were changed: now they're growing in stacks but more difficult to find;

FIXES AND OPTIMIZATION
-Minor performance improvement;
-RAM usage improvement;
-AI scripts were changed in order to increase performance;
-House building scripts were changes in order to increase performance;
-Camera shaking on the ship;
-Stuck AI after killing an animal;
-Item disappearing from inventory;

LANGUAGES
Following translations were added: russian, polish, french, portuguese

IMPORTANT INFO:
Though a lot of work was done, some bugs (including critical ones) can still appear. Be free to report about it using in-game reporting system (F11)

KINGDOMS REWORKED VERSION

Hi, friends! Before telling about coming update, let me thank all of you for patience. Reworking of the game is almost finished, endless hours of work are behind, we're almost there. So, shall we begin?


NEW VERSION OF THE ENGINE
- All scripts were rewritten and reworked, the game works much faster, uses less RAM, can use Multithreading, performance was improved. For now on adding new features will be much easier and faster.


NEW VISUALS
- A brand new island with a changed map;

- A new landscape texturing system, that supports various effects, heightmaps, blending, texture smoothing etc;

- New beautiful vegetation system, with high performance, allows not to draw distant objects outside the camera view, the LOD distance of various objects was dramatically improoved;

- A new, more realistic grass and flowers;

- A mask for buildings that removes all objects under the buildings - no more grass on the floor;

- A more realistic and high-permormance lighting system;

- New algorithm for naturalistic generation of various objects on the map;

- Trade routes between cities look much more natural thanks new vegetation system. It automacally calculates objects under terrain textures;


UI
- ALL ingame interface was changed;

- Travelling system was changed a bit - map was removed from hands, compass was added;

- New main menu

- World and character generation was changed as well;


NEW INVENTORY
- More compact and comfortable to use;

- There are tabs on the types of items, now clothes, weapons, food, medicines and resources are sorted into groups;

- Removed the restriction on the amount of inventory and soon the weight of objects will appear;
- Now when you open the inventory, you will simultaneously see the characteristics of your character and the contents of his pockets.

NEW SAVE SYSTEM
- No new game after every update! Your old saves will work, all progress will continue;

- The size of save file was optimized dramatically;

IN-GAME BUG REPORT
- Just press f11 and send bug report from any place in game;

- Everything is done automatically, including making screenshot, gathering PC specs and sending a save file;


NEW CHARACTER CONTROLLER
- Smooth camera movement, no more shaking;
- Various camera effects like sword swinginfg, falling by jumping etc.
- New chopping system;
- New harvesting system;


NEW DIALOGS AND QUEST
- New UI;
- New quests can be added very quick;
- Most of the old quests will be removed due to reworked quests, including ones from the notice board;
- Communication with the characters became more alive, it will be necessary to get acquainted with them and carry out their tasks in order to improve relations with the characters;
- A good relationship with the character affects the receipt of new information, new skills and new quests;


LOCALIZATIONS
- New localization system allows to add new languages to the game very quickly - translate, copy file to localization folder - and your language will be in the list - that's simple;


IN GAME CHANGELOG ADDED

THE MAIN QUESTION - WHEN?
The plan is to relase new version of the game by this or next Friday, testing branch will be uploaded a bit earlier, probably this week already.

Cyfieithydd