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Bastide News

Weekly update #48

[h3]This weeks update:[/h3]



  • Apiary has been added.



  • Honeycomb has been added currently used for food and soon can be used to make mead.



  • Added right click camera pan movement.

  • Added snow to the stone mason, orphanage and wood house.

  • Reworked almost every job for improved cancelation, stopping multiple executions, better searching of warehouses and improved movement.

  • Changed thatched huts rotation so that after upgrading the door is at the same location.

  • Slightly improved GPU performance.

  • Reduced search cost of some jobs.

  • Fixed production numbers resetting to 0 on load.

  • Fixed stonemason hud showing wood and lumber when highlighting over stone and cut stone.

  • Fixed decals from showing on falling trees.

  • There is currently an editor issue with directx11 cards causing crashes. I have been trying to get around the issue but have only managed to fix a few of the crashes, may be able to fix a few more but there is no easy way to quickly fix this until an editor update fixes the issue.



[h3]Next week:[/h3]



  • Honey can be used to make mead.

  • Mine deaths.

  • Fix sizing for when children grow up.

  • Upgrade buildings, resources can be used to increase productivity.

  • Improve the look of building plots.

Weekly update #47

[h3]This weeks update:[/h3]



  • Added outhouse into decorations.



  • Can now upgrade homes all the way into a manor house, cannot upgrade into a thatched hut due to its size but can upgrade a thatched hut into a wood house.

  • New visual for wood house.





  • Houses now use up the same amount of space so that they can upgrade without causing overlapping.

  • Stone houses have been rotated 180 degrees so that upgrades work correctly, so on load they will be backwards sorry about that.

  • Added build multiple by holding down shift when placing structure.

  • Building area is now shown this is mainly for when building clipping is set up in the future.

  • There is now less breeding as kids were starting to fill up most spaces.

  • Changed game setting sliders to go from 1 - 100.

  • Fixed a fatal crash issue with loading games (not procedural fatal issue).

  • Removed a few start up issues.

  • Improved house refund system.

  • Improved performance of campfire placement.

  • Improved barracks, healers hut, fishing hut, firewood and gatherers placement collision.

  • Fixed a balancing issue with orchard and field cold destruction.

  • Fixed an infinite wood glitch when placing campfires.



[h3]Next week:[/h3]



  • Add bee hives

  • Will spend most the week redoing jobs and trying to eradicate as many glitches as possible while also adding a bunch of improvements.

  • Will try to fix the procedural crash.

  • Will get snow to work on some of the new buildings.

Weekly update #46

[h3]This weeks update:[/h3]



  • Added orphanage, all kids not living with their parents will try to move into an orphanage, house changes happen once every day.

  • Orphanage has a capacity of 15.





  • Improved housing assignment so that kids with no orphanage available will try to group up better than before.

  • Added max production sliders for blacksmith, tailor and mine (Stone only for now), along with production tabs.

  • Moved from DirectX 11 to DirectX 12 this fixes the crash issue with procedural maps.

  • Improved save and load for tannery so it is visually correct on start up.

  • Improved save and load for house inventory.

  • Improved pear corn and cotton visual performance.

  • Improved lumber mill visual performance.

  • Improved firewood slider visuals.

  • Improved marriage system.

  • Stopped procedural maps from putting start location on sand.

  • Removed a few errors when starting up a new game.

  • Fixed a few construction issues.

  • Fixed issue with save and load for partners and family.

  • Fixed an issue caused by destroying homes would not let them look for a new home after.

  • Fixed an issue that caused all food stored in homes to be consumed over night.

  • Fixed tannery delivery issue.

  • Fixed an issue when people searched for an initial home.

  • Fixed mill placement performance issue.

  • Fixed intro text being changing itself now and then.

  • Removed multiple math issues.

  • Changed hide icon size on pasture hud.

  • Improved performance of houses slightly.

  • Armory has been pushed back as it's not needed right now.



[h3]Next week:[/h3]



  • Will try to quickly fix adults trying to stay in orphanages when their are available houses.

  • Change visual for wood house.

  • Build multiple option.

  • Set twig hut, wood hut, wood house, stone house and manor house to share the same area.

  • Houses upgrades.

  • Show building size better.

  • Add outhouse to decorations.

Weekly update #45

[h3]This weeks update:[/h3]



  • Stone masonry has been added





  • Cut stone has been added and is needed for stone house, manor house, church and tavern.

  • Stone icon has been changed its old icon is now used for cut stone.



  • Fixed huge performance issue with multi tree and rock selection.

  • Improved multi tree selection for the new trees.

  • Moved building name above building description to make more space in build menu.

  • Fixed performance issue with fisherman job location selection.

  • Fixed land building rotation for tanner and lumber mill.

  • Fixed an issue capping chickens to 11/20.

  • Fixed an issue that could break orchard workers.

  • Fixed lumber at plot not saving.

  • Increased egg production.

  • Fisherman collect more fish before returning.

  • Increased fisherman production.

  • Merchants spawn less often.

  • Added better collision for new trees.

  • Fixed refund issue for lumber.

  • Fixed refund issues causing short resource issue.

  • Increased duration for pear tree to mature.

  • Fixed stockpile description issue.

  • There was not a change to the housing system as the main issue was children and the best option seems to be adding an orphanage in 2 weeks time.



[h3]Next week:[/h3]



  • Armorer.

  • Max production amounts for blacksmith, mine and tailor.

  • Orphanage.

  • Fix all construction issues.



Weekly update #44

This weeks update:


  • Added lumber mill.





  • Added lumber.



  • Lumber is now required for some of the later game buildings such as wood house, stone house, manor house, tavern, bakery and church.

  • When a labourer is collecting logs or chopping down trees they will check to see if they can go straight to a building plot.

  • Fixed a randomization issue with natural causes death, people will have the chance to live longer.

  • Gathering hut items initial spawn and items spawning over time now favour herbs and cloth over mushrooms, berries grow slower on bushes.

  • Increased the amount of food per person needed before people start eating extra for happiness reasons, this allows for more food stored over the winter.

  • Attacks now happen less often, this was due to days being longer causing attacks almost every day.

  • Clothes and tools last longer but take longer to be made (Still balancing).

  • Sheep make wool slower.

  • Removed a few errors from the resource list.

  • Fixed more issues with building system.

  • Fixed army tab not hiding button 7s image in the build menu.

  • Fixed translation issue with plot hud.

  • Fixed icons going red when clicking it would do nothing.

  • Fixed procedural seeds not working this fix could have broken procedural saves.

  • Change procedural map gatherer items spawn, it was previously spawning as if the map was a lot larger with way too many items being spawned.

  • Lowered max procedural seed from 1m to 100k.

  • Improved procedural menu slider bars.

  • Fixed multiple build issues.

  • Fixed wolfs and bears not de-spawning.

  • Fixed corn stat not switching when year ends.


Next week:



  • Still searching for the lag spike.

  • Redo house assignment and marriage system to stop houses being filled by 1 or 2 random kids.

  • Stonemason.

  • Bricks.

  • More balancing.