Honeycomb has been added currently used for food and soon can be used to make mead.
Added right click camera pan movement.
Added snow to the stone mason, orphanage and wood house.
Reworked almost every job for improved cancelation, stopping multiple executions, better searching of warehouses and improved movement.
Changed thatched huts rotation so that after upgrading the door is at the same location.
Slightly improved GPU performance.
Reduced search cost of some jobs.
Fixed production numbers resetting to 0 on load.
Fixed stonemason hud showing wood and lumber when highlighting over stone and cut stone.
Fixed decals from showing on falling trees.
There is currently an editor issue with directx11 cards causing crashes. I have been trying to get around the issue but have only managed to fix a few of the crashes, may be able to fix a few more but there is no easy way to quickly fix this until an editor update fixes the issue.
[h3]Next week:[/h3]
Honey can be used to make mead.
Mine deaths.
Fix sizing for when children grow up.
Upgrade buildings, resources can be used to increase productivity.
Improve the look of building plots.
Weekly update #47
[h3]This weeks update:[/h3]
Added outhouse into decorations.
Can now upgrade homes all the way into a manor house, cannot upgrade into a thatched hut due to its size but can upgrade a thatched hut into a wood house.
New visual for wood house.
Houses now use up the same amount of space so that they can upgrade without causing overlapping.
Stone houses have been rotated 180 degrees so that upgrades work correctly, so on load they will be backwards sorry about that.
Added build multiple by holding down shift when placing structure.
Building area is now shown this is mainly for when building clipping is set up in the future.
There is now less breeding as kids were starting to fill up most spaces.
Changed game setting sliders to go from 1 - 100.
Fixed a fatal crash issue with loading games (not procedural fatal issue).
Fixed a balancing issue with orchard and field cold destruction.
Fixed an infinite wood glitch when placing campfires.
[h3]Next week:[/h3]
Add bee hives
Will spend most the week redoing jobs and trying to eradicate as many glitches as possible while also adding a bunch of improvements.
Will try to fix the procedural crash.
Will get snow to work on some of the new buildings.
Weekly update #46
[h3]This weeks update:[/h3]
Added orphanage, all kids not living with their parents will try to move into an orphanage, house changes happen once every day.
Orphanage has a capacity of 15.
Improved housing assignment so that kids with no orphanage available will try to group up better than before.
Added max production sliders for blacksmith, tailor and mine (Stone only for now), along with production tabs.
Moved from DirectX 11 to DirectX 12 this fixes the crash issue with procedural maps.
Improved save and load for tannery so it is visually correct on start up.
Improved save and load for house inventory.
Improved pear corn and cotton visual performance.
Improved lumber mill visual performance.
Improved firewood slider visuals.
Improved marriage system.
Stopped procedural maps from putting start location on sand.
Removed a few errors when starting up a new game.
Fixed a few construction issues.
Fixed issue with save and load for partners and family.
Fixed an issue caused by destroying homes would not let them look for a new home after.
Fixed an issue that caused all food stored in homes to be consumed over night.
Fixed tannery delivery issue.
Fixed an issue when people searched for an initial home.
Fixed mill placement performance issue.
Fixed intro text being changing itself now and then.
Removed multiple math issues.
Changed hide icon size on pasture hud.
Improved performance of houses slightly.
Armory has been pushed back as it's not needed right now.
[h3]Next week:[/h3]
Will try to quickly fix adults trying to stay in orphanages when their are available houses.
Change visual for wood house.
Build multiple option.
Set twig hut, wood hut, wood house, stone house and manor house to share the same area.
Houses upgrades.
Show building size better.
Add outhouse to decorations.
Weekly update #45
[h3]This weeks update:[/h3]
Stone masonry has been added
Cut stone has been added and is needed for stone house, manor house, church and tavern.
Stone icon has been changed its old icon is now used for cut stone.
Fixed huge performance issue with multi tree and rock selection.
Improved multi tree selection for the new trees.
Moved building name above building description to make more space in build menu.
Fixed performance issue with fisherman job location selection.
Fixed land building rotation for tanner and lumber mill.
Fixed an issue capping chickens to 11/20.
Fixed an issue that could break orchard workers.
Fixed lumber at plot not saving.
Increased egg production.
Fisherman collect more fish before returning.
Increased fisherman production.
Merchants spawn less often.
Added better collision for new trees.
Fixed refund issue for lumber.
Fixed refund issues causing short resource issue.
Increased duration for pear tree to mature.
Fixed stockpile description issue.
There was not a change to the housing system as the main issue was children and the best option seems to be adding an orphanage in 2 weeks time.
[h3]Next week:[/h3]
Armorer.
Max production amounts for blacksmith, mine and tailor.
Orphanage.
Fix all construction issues.
Weekly update #44
This weeks update:
Added lumber mill.
Added lumber.
Lumber is now required for some of the later game buildings such as wood house, stone house, manor house, tavern, bakery and church.
When a labourer is collecting logs or chopping down trees they will check to see if they can go straight to a building plot.
Fixed a randomization issue with natural causes death, people will have the chance to live longer.
Gathering hut items initial spawn and items spawning over time now favour herbs and cloth over mushrooms, berries grow slower on bushes.
Increased the amount of food per person needed before people start eating extra for happiness reasons, this allows for more food stored over the winter.
Attacks now happen less often, this was due to days being longer causing attacks almost every day.
Clothes and tools last longer but take longer to be made (Still balancing).
Sheep make wool slower.
Removed a few errors from the resource list.
Fixed more issues with building system.
Fixed army tab not hiding button 7s image in the build menu.
Fixed translation issue with plot hud.
Fixed icons going red when clicking it would do nothing.
Fixed procedural seeds not working this fix could have broken procedural saves.
Change procedural map gatherer items spawn, it was previously spawning as if the map was a lot larger with way too many items being spawned.
Lowered max procedural seed from 1m to 100k.
Improved procedural menu slider bars.
Fixed multiple build issues.
Fixed wolfs and bears not de-spawning.
Fixed corn stat not switching when year ends.
Next week:
Still searching for the lag spike.
Redo house assignment and marriage system to stop houses being filled by 1 or 2 random kids.