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Update 1.40.0 is live!

Hey everyone!

Update 1.40.0 is finally here!

This one is very large, introducing a lot of new things, a lot of balance changes, performance boosts, and finally an official French translation! We are working on a few more languages that will release this year too.

We're also working on a lot of other things.. next month we will have not one, but two big announcements for Chronicon - so stay tuned for that!

Anyway, as always we are thankful for all your bug reports, suggestions, and valuable discussions here and on Discord. It's always a joy to interact with this great community!

Thank you, and we hope you enjoy this update!


1.40.0:
New Language:
  • French
New Mechanics:
    Elixirs:
    • Added 27 new Elixirs.
    • Elixirs are now much more powerful and categorized in 3 different rarities.
    • You can have 2 active Elixirs from each rarity.
    • Elixirs do not drop from enemies, but are obtained via the new Elixir Shop found in Tinka's Domain and The Chronicon.
    Vials:
    • Added 21 Vials.
    • Vials are like reverse Elixirs, these are thrown onto enemies to debuff them, provide crowd control effects, or to deal damage.
    • Just like Elixirs, Vials are categorized into 3 different rarities.
    • Vials do not drop from enemies, but are obtained via the new Vial Shop found in Tinka's Domain and The Chronicon.
    Injectors:
    • Injectors are a new Relic item (belt assignable).
    • From a new device found in Tinka's Domain, you are able to slot Elixirs of your choice into Injectors, to be used all at once with a single key press.
    • There are 9 different Injectors available, all with varying effects, stats, slots, cooldown, and usage.
    • There are Injectors designed to make Elixirs last longer and/or have increased effect, and there's Injectors that accept Health & Mana Potions instead of Elixirs.
    • You can get the base MK1 Injector from the new Elixir Shop in Tinka's Domain or The Chronicon.
    • MK2 and MK3 Injectors will randomly (and rarely) drop from enemies.
    • MK4 and MK5 Injectors are crafted via hidden transmutation recipes. Hint: You use the previous tier Injectors to make the higher ones.
    • Injectors are never filtered in your loot filters so you cannot miss them.
    Launchers:
    • Launchers are a new Relic item (belt assignable).
    • From a new device found in Tinka's Domain, you can slot y our Vials into a Launcher to throw them all at once with a single key press.
    • There are 9 different Launchers available, all with different effects, cooldowns, range, and throw patterns.
    • Just like Injectors, you can get the base MK1 Launcher from the new Vial Shop in Tinka's Domain or The Chronicon.
    • MK2 and MK3 Launchers will randomly (and rarely) drop from enemies.
    • MK4 and MK5 Launchers are crafted via hidden transmutation recipes. Hint: You use the previous tier Launchers to make the higher ones.
    • Launchers are never filtered in your loot filters so you cannot miss them.
Items & Vendors:
    Legacy Items:
      The following items have now been moved to the Legacy category and will no longer drop:
      • Health Injector MK 1 (Accessory).
      • Health Injector MK 2 (Accessory).
      • Mana Injector MK 1 (Accessory).
      • Mana Injector MK 2 (Accessory).
      • All the pre 1.40.0 Elixirs.
    Scrolls & Gambling:
    • You can no longer Gamble for random Scrolls from Tarot.
    • Instead, there is a new Scroll Shop where you just buy what you want, just like the Elixirs and Vials.
Classes:
    All:
      Items & Powers:
      • Updated description of Vampire Lord's Cape to be more clear about interactions.
      • Tear of The Arch Druid (TL amulet) now GA up to 300%, up from 150%.
      Gem changes:
      • Citrine Star Gems (Fire) now grant +Healing Taken when socketed into Armor.
      • Kyanite Star Gems (Frost) now grant +Absorption Barrier Effect when socketed into Armor.
      • Chrysoberyl Star Gems (Poison) now grant +Willpower when socketed into Armor.
      • Charoite Star Gems (Shadow) now grant Elixir Effeciency (new stat).
      Currency changes:
      • Rebalanced base Crystal drops and how it scales with difficulty levels significantly, as we have a problem in endgame with how rapidly it scales and becomes obsolete.
      • This rebalance also makes +crystal find from other sources more valuable, rather obsolete.
      Stats:
      • Added new Elixir Effeciency stat (only available on Gems currently). This stat is multiplicative, ie it has diminishing returns.
      • Bleed% enchants now Greater Augment up to 100%, up from 80%.
    Berserker:
      Items & Powers:
        Spiritual Garb (Spirit Link) changes:
        • 3p) Soul Link now deals the damage in a 2 meter radius. When a Spirit Link host is struck, it is Weakened, taking 30% increased damage for 5 seconds. This effect stacks. In addition, a Soul Bomb will form over the host, releasing after 2 seconds to deal the total built up Lightning damage in a 3 meter radius, as direct damage.
        Bloodosaked Garb Set (Bleed) changes:
        • 3p) The Internal Hemorrhage bleed tick now deals damage in a radius.
      • Molten Medallion now increases Lava Blood damage for every 16 points of Mana Regeneration, up from 22.
      • Lesser Rune of Soulstorm now also affect Storm Fists.
      • Flamers (Unique Fist) now has the old power of Arsonists (Legendary Fists)
      • Arsonists (Legendary Fist) now increases the damage of Lava Blood.
      • Lightning Jabs (Unique Fist) now increases the damage of Lightning Jab, Arc Punch, Thunder Punch, and Storm Fists.
      • Lesser Rune of Pulverize now causes Stonefist to deal triple damage if there's a Crowned foe in range, rather than striking 3 times.
        Lesser Rune of Boulderfist now causes Boulder to fire fast moving fists that deal the combined damage of Stonefist and Boulder. Also reduces cooldown of Boulder. Works in combination with the Pulverize rune effect too.
      Skills:
      • Storm Fists now deals 260/290/320/350/380% damage, up from 165/180/195/210/225%.
    Templar:
      Items & Powers:
        Thundercharged Battlegear set:
        • 3p) - no longer casts Avenger every 1.5 seconds or disable the Satellite base attacks.
        • Instead, satellites attack as normal, but use Avenger as their damage, and trigger all on-hit effects, and are affected by attack speed.
        • This means it works with satellite effects such as the Entity's Inclination Artifact which has stacking weakness for satellite hits.
        Thundering Army set:
        • 2p) now grants permanent Soul Replicas and a Soul Avatar (no need to learn and slot the Ultimate skill anymore).
        • 3p) weakness debuff now adds 25% per stack, up from 15%.
        • Also: Getting +1 rank in Soul Replication (Templar Ultimate) via the Companion's Calling rhombus artifact now summons 4 Replicates (up from 3), for a grand total of 6 (up from 4) when used with the Mightcap helmet.
        Avatar of Ayeela set:
        • This set now follows the original design of the Hallowed skill - damage based on healing.
        • 2p) Avatar of Life is now always active. Hallowed deals an additional 300% damage and can now crit.
        • 3p) Hallowed applies Judgment to foes struck by it, dealing the damage of Hallowed per second, for 7 seconds. Stacks infinitely. Striking any foe affected by Judgement with a Hammer skill will cause an explosion, dealing 300% of Judgement damage in a 3 meter radius.
      • Ayeela's Embrace (Ayeela set armor) now rolls Healing Taken instead of mana regeneration.
      • Hallowed Blade (Unique Sword) now has a new power: Healing Taken is multiplied by Holy Damage.
      • Lesser Rune of Hallowed Grace has been improved: Now triggers Grace on receiving any Healing, and Grace is increased by the Healing Taken stat. And on top of this does its old effect where it multiplied the base damage of Hallowed by current barrier strength.
      Skills:
      • Avenger now hits an additional target and its tooltip now lists how many jumps it does.
    Warden:
      Items & Powers:
        Wispmother Set:
        • 3p) Increased the damage radius of the Wisp and Mega Wisp Thunder Orb spells. (It's increased by a lot more for the Mega Wisp).
        Everspring set:
        • 3p) Now also cause the bursts which spawn twisters to empower twisters within the damage range, stacking up damage, but not refreshing durations.
      • Wind Razor (Legendary Arrow) now Augments up to 60% (up from 40%) and Greater Auguments to 100% (up from 50%) additional damage to Splinter.
      • Loaded Bolts (Legendary Arrow) no longer causes an explosion, but rather triples Splinter Damage when it is triggered from Double Draw.
      • Heartpiercer (Unique Bow) has a new power that increases the damage of Razor Tips by up to 100%.
      • Harp (TL bow) now shoots less arrows, 7 down from 10, but doubles the damage of the skills it affects. The arrows are also staggered and fire one at a time in a quick interval. (These changes are mostly to prevent framedrops)
      • NEW: Elementium Point (TL Arrow): Quickdraw, Gardener, and Overcast now affects all Archery, Nature, and Storm skills respectively, and have increased chance to trigger. Does not affect Mobility or Base skills.
      • NEW: Freyja (TL Bow): 15% chance to cast Leaf Wind on attack. While affected by Leaf Wind, Nature & Storm skills deal increased damage.
      Skills:
      • Wisps now have a larger aggro range and will not stop attacking to follow the Warden until farther away.
      • Paralyze no longer triggers on foes already Paralyzed (this would negatively effact the diminishing returns of it).
    Warlock:
      Items & Powers:
        Deathbringer set:
        • 3p) Now makes Corpse Shatter always proc, rather than double the proc rate (which would land at 80% without additional items to increase it).
      • The "Ancient Bone" unique accessory that increases Bone Skill damage is now a Warlock-only item.
      • Icecrown (Helmet) power now also makes all Frost Spear Skills be affected by Satellite Strength.
      Skills:
      • Bonestorm now strikes 3 times per second, up from 2.
      • Ritual of Perforation no longer adds AoE damage to Frost Spear Skills, and instead buffs their base damage (multiplicatively with other effects).
      • Added Frost Spear Skill as a skill tag.
Enemies & Bosses:
  • Snow Tunnelers no longer have the Blizzard affix, and instead have Frozen and Frost Resistance.
  • Removed Spore Rain from Anomaly boss Bazz-Wizda and gave him Boom Shroom instead, as Spore Rain would group all the planted mushrooms into a large explosion, dealing insane amounts of damage.
UI:
  • Added Elixir Effenciency and Absorption Barrier Effect stats to the big stat page, under Utility and Defense respectively.
  • Skill references in Skill & Mastery tooltips are now color-coded by their element/tree, to help with navigation.
  • The difficulty slider and info cards on the Expedition tree now makes it clear that Tiers are above Mythic XV difficulty.
  • Added an option to the Interface Settings menu to limit flashing lights (flickering and strobing of lights is disabled, but flashing from frequent attacks and such will still occur).
  • Added Damage Blocked to the death log.
Misc stuff:
  • Updated some NPC speech text explaining mechanics to be a bit more clear (minor text adjustsments).
Performance:
    Improved overall combat performance, as well as specifically:
    • Improved performance of thorns-related builds.
    • Improved performance of most builds with an infinitely stacking debuff or DoT effect.
    • Improved performance of all "on cast" or "on attack" powers/runes/perks.
    • Templar Fire builds, Expulsion build, and synergy builds should have a performance bump.
Fixes:
  • Fixed Shadowclone treants spawning clones with the wrong Treant model.
  • Fixed issue where Interrupt status messages wouldn't show as often as they should.
  • Fixed unequipping into stash not refreshing stats.
  • Fixed some effects looking for companions also considering the player themselves as a companion.
  • Fixed Expedition Passive "Treasure Hunter" not granting the correct amount of MF (too low).
  • Fixed players 2-4 not being able to properly navigate the Expedition Tree in local co-op.
  • Fixed incorrect skill reference on the Templar fire T3 expedition tree nodes.
  • Fixed Tales of Victory artifact not triggering killstreak attacks when skipping exact trigger counts.
  • Fixed Warlock passive Soul Toxin not working as intended.
  • Fixed Ritual of Perforation (Warlock) proc% chance not being affected by Ritual Effect stat.
  • Fixed Bonestorm (Warlock) not persisting through loading screens.
  • Fixed Bonestorm dealing its full DPS per tick rather than per second.
  • Fixed Flesh Rot (Warlock) curse dot spreading with the incorrect source, causing issues with damage numbers.
  • Fixed Dragon Rage (Berserker ultimate)'s cooldown reduction effect not being affected by Mighcap.
  • Fixed the Blue Bolt rune (Berserker) not using the correct rank of Dragon Storm (5).
  • Fixed Templar passive Devotion not working as intended.
  • Fixed Charred, Battered, & Electrified weaken passives (Templar) not being affected by the Weaken passive from the Expedtion Tree.
  • Fixed Templar Mastery "Charged Auras" not reflecting its effect on Aura tooltips.
  • Fixed issue where the Thorn Orbs (Templar Mastery Perk) does not activate after entering a new zone until you swap gear or apply a buff.
  • Fixed Rightous Fire (Templar Mastery Perk) not correctly updating the tick rate of Holy Fire in real time, as it would only update when zoning or re-binding the skill.
  • Fixed the resolution auto-detect on game start not correctly detecting ultra-wide resolutions.
  • Fixed issue where the color blind option would turn itself off when you restart the game.
  • Fixed issues with some color-coding of text keywords.
  • Fixed issue where rotating minimap modes with Tab would sometimes require multiple key presses after changing the settings.
  • Fixed issue where some item tooltip boxes wouldn't be sized correctly.
  • Fixed some missing DLC text in Spanish.
  • Fixed a clever use of mechanics letting you gain infinite money on the Dummies. (sorry)

Update 1.33.2 is live with more fixes!

Hey everyone!

Update 1.33.2 is now live with more fixes!

Thanks for your reports, and please let us know of any other problems!

Here's the full notes:

1.33.2:
Fixes:
  • Fixed rare loot creating duplicate nodes on the map if you had no room while trying to pick it up, and it moved.
  • Fixed some passives and powers, such as Demonic Fury and Gaia (bow), mistaking Ancient Beasts as companions.
  • Fixed some odd companion behaviour during the Eazima fight.
  • Fixed Scramble info card being huge when using a gamepad.
  • Fixed the Expedition difficulty slider not working correctly on some resolution settings.
  • Fixed general issue with small sliders having a too large "hitbox" when interacted with, causing it to overlap nearby things on certain resolutions.
  • Fixed issue where items dropped in Expeditions didn't folow the same stat roll rules as items dropped in Anomalies, ie they should now gain increased chances of higher base rolls as you run higher difficulty Expeditions.
  • Possible fix for Tornados getting stuck during longer fights.
  • Possible fix for some smaller bosses being able to teleport through walls.

Update 1.33.1 - Fixes

Hey everyone!

This update fixes the issues introduced with the most recent update. There's always something that slips through the cracks, and we are thankful for your reports!
We are aware of some issues with the expedition tree interface and larger resolution monitors, and are working on fixing that as well.

Thanks everyone!

1.33.1:
  • Fixed Shrines not being removed from map when clicked.
  • Fixed portals overlapping in Boss anomalies.
  • Fixed some weird linebreaks in the enchanting interface for gamepads.
  • Fixed crash that could occur from Wolf companions using bite attacks in certain situations.
  • Fixed crash when shift-clicking items in the stash.

Update 1.33.0 is live with fixes and lots of DLC improvements!

Hey everyone!


Here's a slightly larger update with a lot of improvements to the DLC content!
We took your feedback to heart and have done our best to incorporate it in this update, everything from small UI changes and making the Expedition tree more accessible to new players, to larger account-wide progression saving and difficulty selection for the Expeditions. We also added some extra features, such as letting you send your beasts back to town to sell stuff for you!

In the next big update, we'll be looking at build & balance feedback, and try to bring up some lacking builds up to date as well.

As always, thank you very much for your suggestions, comments, and bug reports!


We hope you enjoy what this update brings!

Full notes below:

1.33.0:
Artifact Changes:
  • Eternal Servitude now also affects the cooldown of the skill used to trigger it.
  • Elementalist's Boon effect reduced to 250% (was 300%).
  • Companion's Calling: Now available to Warlock and Templar (previously Warden only). Now affects all skills with the companion tag, such as Living Blood, Soul Avatar, Dancing Blades, Wisp, etc.
Ancient Beast Changes:
  • Beasts can now be ordered to teleport to town and sell items in the same way you can quick-sell based on rarities.
  • You can now Shift-click items to quickly transfer them between your inventory and your beast.
Expedition Tree Changes:
  • Added difficulty slider that lets you scale Expeditions into Endless Tiers.
    • Putting the slider to the left sets it to "default", which resets all expeditions to the designed difficulty. Lowest step up is into Endless Tier 1, and highest is whatever you have unlocked on the Anomalies.
    • You cannot advance tiers through Expeditions, this is still done via Anomalies, but now you can set them to be a challenge for your late endgame builds.
  • Added a checkpoint system to the Expeditions:
    • Reaching a checkpoint (Egg Unlock, Beast Growth 1 & 2) now unlocks all Expeditions required to get to that node on all characters.
    • This lessens the grind for alts and reduces the time to get back into things on Hardcore.
    • Optional Expeditions (those that branch away from the main path) are not unlocked with this system, and still has to be cleared on each character.
    • NOTE: If you have already completed these checkpoint Expeditions, just load up that character, and they will be unlocked for all other.
  • General changes:
    • Added 3x Thorns% passives to the West Expedition tree.
    • The first few resistance and elemental damage ranks are now much cheaper to buy.
    • You can now attempt to buy 5x passive ranks at a time, like you would in the skill tree.
    • You can now also remove points - but you do not get refunded the currency.
    • Expedition Passives that are of max rank now have their rank text colored to be easier to distinguish at a glance.
    • Expedition Passives now also have their ranks in a little box, making it easier to read.
    • Expedition no longer list their rewards if they have been completed (as you can only earn the reward once).
    • Completed Expeditions now also have a checkmark on them to further clarify which you have completed, as there was some confusion when dealing with Expeditions that required multiple completed Expeditions.
Interface:
  • Updated Artifact Fragments icon.
  • Updated Icon for "Thundercharged Blade" (no longer same as "Rolling Thunder" sword).
  • Updated Artifact tooltip to make it clear how to use them.
  • Updated skill description of several proc rate Masteries to correctly reflect that they increase the proc rate of Synergy skills as well (where applicable).
  • The enchanter interface now shows small padlocks on locked enchants and powers directly on their icons.
  • Further refinement to damage number source tracking (please let us know if you find further inconsistencies).
Endgame & Combat Changes:
  • Clearing a Lesser/Greater Boss Anomaly now opens two portals: one to return to Tinka's Domain as before, and a new one to instantly get into a new boss fight.
  • Nek'Rosis (Anomaly Boss) now have 10% less health to offset his healing abilities.
  • Removed a very rapidly attacking skill from the last East Expedition boss (Thunderbeak).
  • Mobs using "Life Reap" will now only count 1 hit for their self heal, so they don't repeatedly heal to full when hitting a lot of companions.
Other Very Important Change:
  • Gave Tinka a new look in The Chronicon, and one to show his status in Tinka's Domain. (it is good to be the king)
Fixes:
  • Fixed changing Artifacts not triggering a stat recalculation and buff refresh. It now works just like when swapping skills.
  • Fixed newly created characters retaining the Beast of the last played chartacter (and its inventory).
  • Fixed issue where you could put 2 of the same rune on Mythical weapons. (You'd still only get power from one).
  • Fixed Mythical Weapons not having any augment/reroll/scramble material costs.
  • Fixed Artifacts not showing their required level.
  • Fixed Diana Jones talking forever if you have an active quest with her and right-clicking her to quickly go to the Artifact Forge panel. Right-clicking now skips her speech.
  • Fixed issue where you could potentially be stuck without a portal to the Hellforge.
  • Fixed issue where using any of the artifacts granting bonus skill points would also count towards your total points in the tree, letting you unlock the next tier of skills with one less point, and potentially locking you out from removing points.
  • Fixed Beasts triggering egg traps with the Lightfooted Perk active.
  • Fixed issue where Lesser/Greater Boss Anomalies would sometimes be empty if you had already cleared the boss in Story Mode in the same session.
  • Fixed Retaliator 4-p bonus not properly triggering when taking damage.
  • Fixed Stalagmites getting 100% proc rate from Cataclysm set (old effect that lingered).
  • Fixed issue causing Infected Spirits (Warlock) not properly triggering.
  • Fixed Warlock's "Posion Specialization IV" DLC Node refering to "Pool of Corruption, a skill that no longer exists (now correctly refers to "Corruption", a skill that exists :-).)
  • Fixed Excorcism mastery giving way too low proc rate bonus (Templar).
  • Fixed the skill "Purify" (Templar, Storm Mender companion) also removing cooldown-related debuffs, such as the timer on death-prevention mechanics.
  • Fixed Norla's Gale introducing an unintentional exponential ramping to the Tornado skill.
  • Fixed issue where the merging of explosive mushrooms (Warden) would merge the Warden's shrooms with Treant shrooms procced via the Barbed Spores mastery, leading to absurd damage growth for Shrooms and Pods.
  • Fixed being able to use portal scrolls in Boss Anomalies.
  • Fixed issue where multiple portals could spawn on top of eachother.
  • Fixed not being able to close out of the Beast panel with a gamepad if not having the DLC or an active Beast.
  • Fixed all DLC and other recently added enemies not having full Codex data (affixes etc).
  • Fixed Codex listing all Rootlings as Elemental foes, rather than Fae.
  • Fixed issue where in rare cases, some icons might not show up on the minimap.
  • Fixed getting stuck after talking to the quest NPC's in Gates of Hell in Act 5.
  • Possible fix for some Passive skill damage numbers not showing unless you enabled companion damage numbers.
  • Fixed Champions having incorrect or missing names in Chinese.
  • Fixed bad linebreaks & formatting in enchanting tooltips.
  • Fixed crash when re-entering the Lushlands from The Roost after repeating the boss.
  • Fixed rare crash that could happen when using certain portal scrolls.
  • Fixed rare crash that could happen if bad character data was trying to load.
  • Fixed crash that could occur when right-clicking Bramley.

Update 1.32.2 is live with fixes and improved droprates for Mythical crafting!

Hey everyone!

Thanks for all the feedback, reports, and kind comments!
We are happy to hear you are having a good time with the DLC.

Of course, a few issues popped up and we have now taken care of the most immediate problems.

We have also got a lot of feedback about very varied drop rates for Mythical crafting materials. To improve the feel of this, we have added a small system that should make the drops feel a lot better - full details in the notes below!

Please keep the feedback coming, as in the next week we will go through everything we have learned, and work towards making the DLC even better!

Thank you!




1.32.2:
Misc:
  • Added a little checkbox to the DLC menu in-game that verifies if the DLC is correctly installed & recognized on your account.
QoL & balance:
  • Drop rates for Mythical weapon parts have been changed.. a sort of "anti bad luck" system is now in place:
    • If you've never seen a weapon part, your drop rate is significantly increased.
    • You should no longer get two of the same weapon part in a row - they should always alternate.
    • If you do a lot of anomalies without any drops, your drop rate is slowly increased until you get one.
    • In co-op, the Mythical weapon parts are now rolled for independently for each player.
Fixes:
  • Fixed some typos.
  • Fixed crashing from expedition nodes (related to zooming).
  • Fixed crashing from gamepads.
  • Fixed attempting to load incorrect or partial translations.
  • Fixed being able to click some Puzzle expedition end points repeatedly to spawn a lot of portals.
  • Fixed issue where the "skip ahead" feature, letting your alt characters skip the tutorial DLC quests, didn't properly work for skipping the egg hatching quest if you had fully grown all beasts, causing the character to get stuck on that quest.